Tuesday, August 21, 2007

Day 1 test


This was a character test for Day 1 Studios in Chicago. They gave me some concept art to work from and a polygon budget of 750 faces. They suggested I just concentrate on the the woman's face only and not worry about putting any detail or time into the rest of her head. This is a Zbrush render of the model used for normals casting, and also some screen grabs from MAX's editor window and the game engine.


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